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- 31st May 2023
Want to protect consumers? Understand what makes them tick
Consumer protection is key, according to the White House. From giving mobile users greater choice over where they get their apps to banning surprise “resort fees” foisted on would-be vacationers at the last second, federal initiatives span across consumer-facing markets and dozens of agencies. The idea is that removing irritants…
- 30th May 2023
What can gambling support providers do to increase service uptake?
Roughly 4 in 10 people who have the greatest need for gambling treatment and support do not seek any form of treatment, advice or support. The Behavioural Insights Team’s (BIT) Gambling Policy and Research Unit (GPRU) collaborated with the TalkBanStop (TBS) to develop recommendations for how support service providers can…
- 18th May 2023
Features Used in Online Slot Game Adverts
This report from BIT's Gambling Policy & Research Unit involved a study of 100 online slot game adverts from August 2022 to February 2023, looking for features that could mislead people or encourage them to gamble more than they can afford. The most common features in slot game adverts found…
- Working paper
- 4th May 2023
BIT Working Paper No. 002 / Moral appeals reduce simulated panic buying behaviour
We report the results of an online experiment with a representative sample of Australians. After seeing a hypothetical scenario where a new COVID-19 outbreak has been announced and the government has imposed some restrictions, participants received one of three intervention messages (or a no-message control) designed to reduce panic buying.
- 27th Apr 2023
High stakes for gamblers
After six ministers, four culture secretaries and too many years of waiting, the gambling white paper is finally here. Policy reviews tend not to set the pulse racing, but this one has the potential to make a real difference for a very vulnerable group of people.
- Current project
Exploring the impact of feedback on gambling behaviour
In year 2 of the Gambling Policy and Research Unit, we are exploring how consumers engage with and use gambling management tools offered by Gambling operators. One focus of ours is on the potential impact of providing feedback to customers regarding their gambling behaviour, in the form of activity statements.…
- 15th Mar 2023
How can we improve the quality of work?
The latest UK figures show that over a fifth of people aged 16-64 are out of the labour force (neither working nor looking for work). Some of the reasons for inactivity are financial, but others are much more than financial.
- 13th Jan 2023
Gamified online stock trading harms consumers
Gamification tactics can have a strong impact on DIY investors, encouraging them to increase their trading frequency even when doing so is not in their best interest
- 9th Dec 2022
Atypical paths to play: Women, ethnic minorities & gambling related harms
Historically, gambling research has focused on the white male gambler. However this risks neglecting the growing number of women and ethnic minorities who are experiencing gambling harms
- 7th Dec 2022
Innovation in financial wellbeing
Six years ago, we set out to develop and test promising new ideas to give people more security and control over their finances. Here's what we've learnt.