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21-30 of 147 results

  • Report
  • 30th May 2023

What can gambling support providers do to increase service uptake?

Roughly 4 in 10 people who have the greatest need for gambling treatment and support do not seek any form of treatment, advice or support. The Behavioural Insights Team’s (BIT) Gambling Policy and Research Unit (GPRU) collaborated with the TalkBanStop (TBS) to develop recommendations for how support service providers can…

  • Report
  • 18th May 2023

Features Used in Online Slot Game Adverts

This report from BIT's Gambling Policy & Research Unit involved a study of 100 online slot game adverts from August 2022 to February 2023, looking for features that could mislead people or encourage them to gamble more than they can afford.  The most common features in slot game adverts found…

  • Working paper
  • 4th May 2023

BIT Working Paper No. 002 / Moral appeals reduce simulated panic buying behaviour

We report the results of an online experiment with a representative sample of Australians. After seeing a hypothetical scenario where a new COVID-19 outbreak has been announced and the government has imposed some restrictions, participants received one of three intervention messages (or a no-message control) designed to reduce panic buying.

  • Blog
  • 27th Apr 2023

High stakes for gamblers

After six ministers, four culture secretaries and too many years of waiting, the gambling white paper is finally here. Policy reviews tend not to set the pulse racing, but this one has the potential to make a real difference for a very vulnerable group of people. 

  • Current project

Exploring the impact of feedback on gambling behaviour

In year 2 of the Gambling Policy and Research Unit, we are exploring how consumers engage with and use gambling management tools offered by Gambling operators. One focus of ours is on the potential impact of providing feedback to customers regarding their gambling behaviour, in the form of activity statements.…

  • Blog
  • 15th Mar 2023

How to improve quality of work using Behavioural Insights

The latest UK figures show that over a fifth of people aged 16-64 are out of the labour force (neither working nor looking for work). Some of the reasons for inactivity are financial, but others are much more than financial.

  • Blog
  • 13th Jan 2023

Gamified online stock trading harms consumers

Gamification tactics can have a strong impact on DIY investors, encouraging them to increase their trading frequency even when doing so is not in their best interest

  • Blog
  • 9th Dec 2022

Atypical paths to play: Women, ethnic minorities & gambling related harms

Historically, gambling research has focused on the white male gambler. However this risks neglecting the growing number of women and ethnic minorities who are experiencing gambling harms

  • Blog
  • 7th Dec 2022

Innovation in financial wellbeing

Six years ago, we set out to develop and test promising new ideas to give people more security and control over their finances. Here's what we've learnt.

  • Blog
  • 7th Dec 2022

How To Support Employee Financial Well-being

Employers have an absolutely crucial role to play in their employees’ financial wellbeing. There is a large appetite for this: over two-thirds of UK employees want more support from their employers when it comes to money.