All reports
Filter by :
- Report
- 16th Feb 2024
Gambling management tool survey results
In this report, BIT’s Gambling Policy & Research Unit presents findings from a survey looking at individuals’ who gamble opinions towards gambling management tools (deposit limits, reality checks, self exclusion etc).
- Report
- 6th Feb 2024
How can we promote a reasoned use of screens by children?
We tested a digital family mediation tool, offering information and support to parents and guiding them to create their own personalised strategy for better managing screen time at home.
Also available in: Français
- Report
- 6th Feb 2024
Comment promouvoir un usage raisonné des écrans chez les enfants ?
Nous avons testé un outil numérique de médiation familiale, permettant d’offrir de l’information et du soutien aux parents et de les guider dans la création d’une stratégie personnalisée pour mieux gérer les écrans à la maison
Also available in: English
- Report
- 21st Dec 2023
Improving hygiene behaviours within Rohingya settlements in Cox’s Bazar
Bangladesh is the site of the world’s largest settlement for forcibly displaced Rohingya nationals. Since August 2017, hundreds of thousands of Rohingya families have fled genocidal violence in Myanmar. Now, over 1,000,000 people have lived in temporary settlement camps spanning 5,800 acres. BRAC - the world’s largest NGO - is…
- Report
- 18th Dec 2023
Can spending limits in a banking app support safer gambling?
In this report, BIT’s Gambling Policy & Research Unit presents findings from a study which measured the impact of different designs of spending limits on gambling behaviour. We found that spending limits are a promising preventative tool which could help customers manage their gambling spend.
- Report
- 4th Dec 2023
From Gen Z for Gen Z: Marketing Insights for Government Employers
The United States needs technological innovation to solve its most pressing problems—the climate crisis, health care costs, and more. Unfortunately, too few people with cutting-edge skills are interested in working in the federal government. Only 4% of federal government technologists are under 30, while over half are approaching retirement. How…
- Report
- 23rd Nov 2023
How do activity statements impact gambling behaviour?
In this report, BIT’s Gambling Policy & Research Unit presents findings from a study looking at the impact of Activity Statements on gambling behaviour. We designed and tested four different versions of activity statements (see below), via an online randomised control trial (RCT) with 5463 people who gamble in the…
- Report
- 29th Sep 2023
Media literacy uptake amongst 'hard to reach' citizens
This report provides insight into citizens’ current rates of engagement with media literacy initiatives, the barriers to engagement these citizens face, and the factors that might stimulate their increased engagement in the future.
- Report
- 20th Sep 2023
Using behavioural insights to improve employee financial resilience
By the end of 2023, one million UK households are set to run out of savings entirely. The economic pressures on the country’s workforce resulting from the pandemic and Russian invasion of Ukraine, among other factors, are immense. Without savings – both immediate and pension savings – individuals are completely vulnerable…
- Report
- 12th Sep 2023
How do slot game advert features impact gambling behaviour?
In this report, BIT’s Gambling Policy & Research Unit presents the findings from a study looking at the impact of slot game advert features on understanding, attitudes and gambling behaviour. We tested these features in adverts like those shown below, via an online randomised controlled trial (RCT) with 5,979 people…